Guided one-minute sphere capture that outputs a true scene-linear 32-bit EXR. Light your 3D scenes with the real world — at home or on set.
iPhone · iOS 26 · one-time purchase
No rig, no bracketing by hand, no desktop merge. Aim, sweep, export.
Interior locks a tighter exposure for rooms and shade. Exterior opens a wider bracket — all the way down to the dark frames that actually hold the sun instead of blowing it out. One tap sets the exposure for the whole sphere.
Guide dots light your path around the sphere. Hold steady on each one and the app fires an exposure bracket automatically — no tripod, no menus. Just sweep the space until the sphere fills in.
Tap done and the merge runs in the background. When it lands in your gallery, open the card to look around the finished HDRI in 3D — then export the scene-linear EXR to Files, AirDrop, or straight into your pipeline.
Shot in bright sun. Drag to look around, slide to change exposure — the same file you'd drop into Houdini, Blender, Unreal or Nuke.
Web preview, downsampled to 1K for fast loading. The app exports a full 4096 × 2048 (4K) EXR.
Everything a lighting or comp artist needs to trust the file.
Join the list for launch news — and a free pack of sample HDRIs captured with the app, so you can test the quality in your own scene first.